![]() ![]() Video games were also a huge factor and I’m quite sure that especially Half-Life 2 is one of the games that pushed me forward to become who I am right now. I started my journey with 3D very early thanks to my brother, who, back in the day, used Cinema 4D for his study projects. ![]() At some point, I decided to switch to the computer environment where I found my real passion - 3D Art. Sadly, I haven’t kept anything from those times. Besides that, I had a huge tendency to learn realistic drawing and would do a lot of physical models using cardboard paper, glue, and fire matches. When I was 8 years old and wanted to tell an abstract story that formed in my mind, I used to sketch a lot of story-driven “comics” starring simple stick figures, drawn in a typical childish way. Since I remember, I have always been fascinated by everything related to creative work and solving issues. In this article, I want to explain my process of working on personal hard-surface projects as well as my way of thinking based on my latest project, Aircraft Engine, and talk about any related matters. Currently, I’m working on Cyberpunk 2077 in CD Projekt Red as Environment Artist/Prop Artist in Warsaw, Poland. For a couple of years, I worked on several titles such as the Dying Light series and PUBG. Hi, I’m Michał Kalisz, born and raised in Poland. ![]()
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